📏Character Stats
Your character is a MemeFi hero avator that you'll lead to glory and riches. There are several characters with different backgrounds and, later, different attributes. Check the hero lore in Clans, Characters & Bosses.
$PWR
The key component of your gameplay is POWER, an attribute that measures the energy reserve of your character in virtual $PWR tokens. We'll refer to the attribute with the token ticker — $PWR.
You can deposit $PWR at the onboarding stage or top up later by clicking on the $PWR tab.
The $PWR token is a virtual in-app token that is used for $PWR tasks.
$PWR balance
Your $PWR balance is synonymous to the amount of $PWR tokens left after depositing. You will spend your $PWR reserve to complete missions. Your $PWR balance is shown on the left of the $PWR widget.
Most character attribute do not depend on the $PWR itself but rather hinge on the maximum historical $PWR balance i.e. the maximum amount of $PWR that has ever been on your balance.
Strength
One of the parameters that is determined by your maxium historical $PWR balance is strength — it is linearily dependent on this value and is measured in $PWR. Specifically, it is just a fraction of your maxium historical $PWR balance — in case of LVL 1, it is determined as follows:
The coefficient implies a certain expected daily ROI — in case of 0.01, the expected daily ROI is equal to 2%.
As mentioned before, your strength scales linearly until it hits max strength and is capped. After that, depositing more $PWR will neither increase your strength, nor your daily ROI.
If you're still confused about the $PWR system, let's break down a potential scenario:
Level
Levels are character experience tiers that determine your max strength and, consequently, daily ROI.
You can view your level and the current progress to the next level by clicking on the Character Profile widget in the upper right corner of the main menu and opening the Statistics tab.
In total, there are 12 levels in MemeFi.
Experience
XP measures a user's progress in the game. When the user reaches a certain XP threshold they can level up.
XP is given for completing boss raids only. One mission increases XP by 100.
LVL | Max Strength | Soft $PWR Cap | Daily ROI (%) | XP Threshold |
---|---|---|---|---|
1 | 100000 | 10000000 | 2,00% | 0 |
2 | 110000 | 11000000 | 2,02% | 200 |
3 | 120000 | 12000000 | 2,04% | 500 |
4 | 130000 | 13000000 | 2,06% | 1000 |
5 | 150000 | 15000000 | 2,08% | 2000 |
6 | 170000 | 17000000 | 2,10% | 3500 |
7 | 200000 | 20000000 | 2,12% | 5000 |
8 | 250000 | 25000000 | 2,14% | 6500 |
9 | 350000 | 35000000 | 2,16% | 8000 |
10 | 500000 | 50000000 | 2,18% | 10000 |
11 | 700000 | 70000000 | 2,22% | 15000 |
12 | 1000000 | 100000000 | 2,26% | 20000 |
The soft PWR cap is such a maximum historical $PWR balance that corresponds to max strength at a given level
XP threshold is the amount of XP the user needs to collect in order to reach this level
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