# Character Keys

MemeFi is **not** just a Web3 game. It's a **Social Tech app**. That's why we have **social keys**, a feature that enables players to leverage their investor flair to earn rewards from other palyers.

Basically, when a user purchases a key from another player they receive **a cut of $MEMEFI** from their daily rewards payout. In turn, the key issuer (the person whose key is bought) collects key trading **transaction fees** and enjoys **a rise** in their key value.

{% hint style="info" %}
Learn how to make **good key purchase decisions** [here](/social-tech/exploring-users.md).
{% endhint %}

#### **Reward model**

In MemeFi, new $MEMEFI rewards are only issued in **boss fights**, while the rest of the game economy amounts to **the redistribution** of the said rewards.

A user's rewards for a day of gameplay can be devided into two distinct parts: **the core reward (60%)** and **the surplus reward (40%)**. The surplus is **the extra reward** — it's devided between key holders, equally per each key.

As the play owns at least one of their own keys, they will receive a **certain portion** of their own rewards. If nobody else bought their keys, they will enjoy the full value of their surplus reward.&#x20;

With each new purchase, the surplus reward cut per one key is **fragmented** more and more. Players can **preemptively** buy more than one of their own keys to dissuade buyers, pumping the key price and fragmenting its reward share, as it would make the key **a worse deal** based on the expected profit/price ratio.

#### **Key price**

Key prices scale according to a **fixed curve**, which is possible due to a pool model employed. Each new increse in supply drives the value **higher** based on a quadratic bonding curve.

#### **Profit avenues**

For buyers:

* Yield (rewards from key issuers)
* Rise in the key's value

For key issuers:

* Key trading fees
* Rise in the key's value


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