> For the complete documentation index, see [llms.txt](https://docs.memefi.club/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.memefi.club/in-game-economy/key-economy.md).

# Key Economy

We're bringing social tech where it's meant to be — **gaming**.

Our keys allow players to benefit by **investing** in their own keys, as well as keys of other players and earning **yield** from their rewards. There is **no cap** on the number of keys one can purchase for a player. Prices scale according to a **quadratic bonding curve**, which is possible due to a pool model.&#x20;

Key ownership provides several **profit avenues**:

1. **Selling** keys as their value appreciates based on player performance.
2. Earning **fees** from key trading.
3. Receiving yield in $MEMEFI — a portion of the player's earnings.

No matter how many keys player keys are minted, they receive **a cut** of their earnings. It is lucrative for players when their keys are traded, as they **earn fees**, their keys **gain value**, and their **$PWR** balance grows.

This system incentivizes players to **excel** so their keys remain desirable. Your performance as a player defines **the value** of your keys, as well as your **popularity**. The social connections formed between **key holders** and **players** create a mutually beneficial ecosystem fueled by shared financial upside.


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